


Being his clumsy self, Luigi will slip and slide down the sand slide, collecting gold bars and coins along the way. Enter the Pit Slide and walk towards the slope. Enter back into the Canyon Hall and defeat the single Sneaker that stalks the hall.Įnter into the Roundhouse Pit and give the rope on the wall three tugs to tear it down. Move forward and do the same to get back to the other side of the canyon. Grab a hold of the lift and move to the other side of the area. Inside the Canyon Hall, walk to the right and remove a sheet off the right wall to reveal a hole leading to the Canyon Narrows. Drop the rock that one of the Greenies used onto the lever to free the way to the door. Inside the Storm Cellar, defeat the two Greenies, including the one hiding under the bed. A trap door should appear after activating the location, dropping you down to the underground portion of the mansion.

In the Clockworks Court, head to the X marked on the map. Gadd will send you back to the Bunker after this. Enter the left side of the room and open the desk to reveal the Special Campus. Defeat them and spin the fan to push back the left wall. Inside, spin the fan to reveal three Sneakers in the room. Use the Dark-Light Device to reveal two pieces of the missing walkway, then enter the next door that leads to the Drafting Office. Once defeated, climb up the stairs and enter the upper level of the Clock Tower Gate. Climb up to be confronted by two Greeneis and a Slammer. After the sand stops pouring in, pull on the rope to bring down a set of stairs. Yank off the paper covering a bomb on the wall, and flash it with light to activate it. With the task unsuccessful, defeat the three Greenies that enter the room.Īfter this, enter the Cargo Room on the right. Now in the Clock Tower Gate, try to open the gate in the center of the room. Defeat them and head through the door on the right. Unlock the door on the right to enter the Workshop to find two Greenies. Carry it over to the spindle and unwind it to get a key. Head to the right and open the giant safe to find a gold ring of string. Enter the Warehouse and spin the roll of string off the spindle. Taking note of the small clock next to it, wind the clock to 3:30 to unblock the door. Flash the gate with a bright light and head for the giant clock blocking the entrance to the mansion. Look through the telescope on your right to see a white ghost enter the clock tower.
